Potential Issue with Metaverse and Virtual Assets

Potential Issue with Metaverse and Virtual Assets

  • #3592

    Gaming has become one of the biggest forms of media for young children and audiences. With Metaverse drawing an appeal from them and constantly being used for promoting various virtual assets, could there be a potential concern that these young children misuse some of their (or their parents) money on these virtual assets or even fall into scams and cyber-traps?

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